|Food||Sunlight/Minerals in the soil|
|Prefered Terrain||Defensive positions|
|Pros||Defenses/ Mass / Healing / Some ranged units|
|Cons|| Heroic Unit / Mineral reliant
Gigablossoms are rare plants in planets outside of Zerus, this one was, however, a rare case of a gigablossom, is one who gets to travel in other critters or animals inter-plantary, like this one who was brought in by a fauna cargo ship to the planet Cliteria the current safe-haven for critters, this one is special, it devloped into a massive plant capeable of movement, it has developed capabilities to survive in this half-hostile world...
Gigablossoms are a base race that relies on it's root structures for food, procreation and defence.
Build a base close to a mineral tower and defend it until you have enough Angry Saplings and Apple Lords to move out. As your army advances build more roots at chock points and food sources to deny them to the other critters.
Your success relies on the survival of your Giggablossom for if it falls you won't be able to build more roots.
Since Absorbtion Roots draws energy directly from the soil it isn't reliant on any food type and as such can build it's base anywhere without having to focus on any food source. Heavily reliant on minerals as most root structures as well as Apple Lords require at least one mineral to be constructed.
Your units are weak but suprisingly resilant due to the fact that every time one of them dies it heals your other nearby units. As you and your army are plants their corpses drop plant food and not meat and can be a juicy early target for scantipedes, cows and other plant eating species.
-Apon death they heal units in the area arround them
-Cheap and easy to produce
- Weak attack and low health but suprisingly resiliant when massed.
-Crucial support unit
-Only 7 may be alive at one time.
-costs 4 minerals to produce
-attack heals allies within the AoE of the attack
The Gigablossom can't attack nor regenerate
Spawn Root: Spawns a root at the target locating within range, 15 seconds cooldown
Normal Root: Basic root type. Can morph into other root types using minerals
Absrobing Root: Absorbs water from the ground and turns it into energy that it transferes to other nearby root types and the Gigablossom
Defender Root: Defensive structure that attacks nearby enemy units so long as it has enough energy
Spawning Chamber Root: Spawns Angry Saplings and Apple Lords. You can only have 6 Spawning Chamber Roots at a time
Thumper Root: Has an ability that stuns nearby enemy units. Can only use it's ability if it has energy
Roots don't block any unit and as such anything can walk right through them.
It is the only race that drops plants apon death One of several base building races